Sup guys, it's been a while. As a hardcore Cave Story fan (as most of the people that have this community on their friends list already are), I picked up the 3ds version of the game a few days ago.
I have already played the original PC version, that ported to the PSP, as well as the Wii version, and was interested to see how Nicalis handled the game in stereoscopic 3d. Thankfully, it's very good, with only a few areas that stand out so far you need to turn the 3d slider down. The levels are all redone very well.
The thing I thought some people would like to know however, and the reason I'm writing this post, is that there are 2 extra areas in this version of the game. They are transitional areas, in that they don't have any new guns or story items, but they are fun to play through. There's also a tiny hidden area they threw in as well where you actually can get a new item exclusive to this version. I won't actually detail this for spoilers sake, but if you must know, there's always Google.
That being said, the game is worth getting if you have a 3ds. Who would have known Pixel would reach this kind of success this many years later?
Hi, I'm using a EeePC with Ubuntu, which is not the fastest machine in the world. However it runs the Wine version of Cave Story very smoothly without any problem at all. But this version runs sooooo slow, I'm wondering if someone could do something about it? I'm willing to test whatever version someone comes with on my tiny computer.
The build I have comes from 2007. Is there any newer?
Tomorrow, November 29th 2010, Cave Story will be officially released on DSiWare. As I have done most of the programming for the DSi port, I'm pretty excited about this. Does anyone of you own a Nintendo DSi and/or is planning to buy the game?
I just found out that the Cave Story Remix Project was updated on October 29, 2010, with k-wix adding a third CD with seven new songs [Google Cache link], but there's a slight problem... the site seems to be dead. I managed to fish out a Google Cache mirror of the download page, which still had a download link for the updated album. However, the artwork link was still hosted at k-wix's site, and so... I can't download it.
So um, I don't suppose anyone here has a mirror for the updated artwork around? The Nicalis download mirror supposedly included the new artwork, but it didn't...
So...I was stumbling around a few years ago and found some art by Pixel. Particularly, one of a black cat and a white cat, laying with their backs towards each other, which I thought was a pretty nifty image. It wasn't part of neko100 or anything like that. I just remember saving it a few years back, and now I can't find it. Does anyone know what I'm talking about?
Anyone knows how to reach Pixel? I want to ask permission to releasing Cave Story for the GP2X Wiz (newer version of GP2X), but I didn't get any answer. Tried mailing to amado at nifty dot com, which seems to be his mail address.
I took a break today, and decided to fire up Cave Story for a little while. While playing I was reminded of how ambiguous a lot of the game's characters are- who are those men dressed as snakes, for example? What the hell are those things that look like white skateboards with red eyes meant to be? If Balrog's a robot, why does he look exactly like Pooh Black, a ghost? IS Balrog a robot?
This last question is never addressed in the game, and players have wanted to know for a while- in 2005, Derek Yu asked the game's creator
TIGSource: By the way, what is Balrog, exactly? And what is his relation to Pooh Black, since they look so similar?
Pixel: I leave that to the player's imagination.
So, it looks like the official explanation of what Balrog is going to remain under wraps, but- remember when I said Pixel rejected my t-shirt design because, in his words, it didn't have enough charm? Well, that's not the full story. See, I sent Pixel the following image:
And he said:
右側の書き込みはとても面白い。 左側半分は魅力が足りない。 メールありがとう。
I think that says:
The right side is very funny and interesting. As for the left side, there's not enough charm. Thanks for your mail.
Can anyone offer a better translation? Now, at this juncture, Pixel might have said 'Hey, that's wrong! He's not a robot!' , but in fact he was totally ok with Balrog being depicted as a robot on an officially-sanctioned Cave Story shirt. I guess it's a stretch to take this as a confirmation, but it's somethin'!
So Cave Story is finally out for the Nintendo Wii - you are probably all playing through it right now! I guess some of you with long memories might be wondering what happened to the t-shirts I was supposed to be doing with Attract Mode. Ha! Well, the truth is Daisuke "Pixel" Amaya who created Cave Story didn't like any of them, and turned them all down, so we're not allowed to put them out. Sucks, huh!
I think Pixel hated my Balrog shirt the least, and so he requested a bunch of revisions to make it as close to Balrog as he appears in the game as possible- when it was done, he said 'not enough charm' and that was that. That's fair enough- it's his property and his right to want to control how it gets represented. Truth be told, though, Nicalis weren't very helpful or communicative during the whole process. Speaking purely for myself, the year I spent submitting their requested revisions to them and getting no response via either email or telephone was a frustrating one. I actually had to email Pixel directly to get the final word from him, in Japanese.
Nicalis had agreed to license Adam to make Cave Story shirts- so it's not like we were just some kids contacting them unsolicited. It was an odd working relationship, and I came out of it feeling very dicked-about.
When they popped up out of the blue a few weeks ago and asked me for an interview for their blog I said something like 'sure, but where was this level of communication and openness throughout the past year?' They didn't respond, and then put the interview out the next day.
Attract Mode paid me for the job, so I can't complain- it's just a shame Nicalis had to treat us so discourteously, and that Adam can't sell the shirts and recoup any of his expenditure.
Ths might be my favorite of the shirts we didn't make- it's about the Polar Star, the main character's gun, an item which I think has more significance than first appears. The text is taken from the game's programming- the hard-to-find part in the game where the Hermit Gunsmith gives a monologue which sounds like the words could be Pixel's own. Click on the image to make it larger.
Originally, Nicalis told me and the other people who responded to the call for artists on the Cave Story blog that they'd planned to put all our pieces in a gallery show, but I guess that idea fell by the wayside. Anyway, above's a mockup I made to show how I imagined my piece would be mounted.
Here's a coloured version of the Balrog image that's been doing the rounds, which I don't think anyone's seen. Preliminary colouring by Qwil Man. There were more shirt designs, which I may put up later!
So... yeah! Please don't let this colour the way you play the game- I think Nicalis and Pixel have done a great job of transporting Cave Story to the Wii and have no idea why they chose to treat me and Adam the way they have. Buy the game and let Nintendo know you support independent artists!
Well, the new music has problems, but I've just gotten a bug that directly affects gameplay.
So I was at the point in the game in which Momorin gives you the Mimiga Mask, and, after getting the sprinkler, I decided to head back down the Outer Wall for the hell of it. Kazuma was gone. I went through the bottom left door to go back to the Egg 00 Room, and... the screen went dark blue, and the game hung. There was some sort of perpetual sawtooth-wave sound playing, but no music. I couldn't access the Wii menu, either, so I had to turn the console off and on.
Not sure if this happened because of the weird path I took, because I pushed a button just as I was leaving a room, or something really strange. I can't seem to recreate this bug with the save file I have, so I'm guessing it was a really random hiccup? I dunno.
Since a few weeks Pixel is working on a program called Soaprun. The first version I found, 0020, is a small sprite moving on a multi-screen mesh and uses the pxtone library for music and sfx. There are some blocks serving as barriers. The next version, 0030, added a keyconfig, a bar on the right side, displaying different names for the different screens, and the possibility to change the color of the sprite. Now the version 0080 adds a network connection, but I haven't managed to get a connection yet.
The sketches on his homepage seem to hint at a multiplayer game.